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分享《王者荣耀》极品飞车主题天幕的3D卡通烟雾制作经验

Hi,我是托米。大概一年前我们团队接到了老朋友王者荣耀项目的这个项目课题。简单说是制作一套卡通风格的天幕特效,需要融合一些涂鸦和赛博风格的元素。其中卡通烟雾的渲染是比较难以使用Unity引擎直接制作的,所以我和同事使用了3Dmax和AE组合的预渲染的方式来解决。

这套方案是我在2015年网络课程中讲过的一些经验技巧,兜兜转转十年时间,老树新花又开在王者这样顶级项目中。

这套课题的卡通烟雾需要输出两套,一套原地循环喷发消散,另一套会跟随玛莎拉蒂的车尾连续喷发拉出丰富的烟雾拖尾衔接停止后的原地烧胎烟雾。相比2015年课程中的案例,这次实际操作中又有了一些新的体验,比如:

第一章【如何理解每个烟团在超大幅度运动中连贯的形态变化?】

第二章【如何控制3D模型烟雾模拟真实烟雾的翻滚和溶解过程?】

第三章【单一烟团自定义动画融入大量粒子烟团整体效果的整体感?】

细节补齐【如何模拟出手绘卡通烟雾的整体渐变色和笔触质感?】

还有很多有趣的处理细节···

产品已经上线一年有余,2025年12月28日深夜,有空,突发精神想将这个案例的制作过程重新整理,就当作送给特效圈伙伴们的新年小礼物吧。

免责狗头——教程动机为无偿分享视觉特效知识经验,不涉及商业利益。

免责狗头——教程使用素材均为网络素材及制作废片,辅助思路展示,无实际项目参数。

免责狗头——教程附件素材均为配合教程的二次渲染内容,免费赠送大家学习使用。

————————————————————————————————————

第一章【如何理解每个烟团在超大幅度运动中连贯的形态变化?】

分析镜头:汽车的速度变化会决定发射出每颗烟团的形态和变化。

[车尾怼屏幕喷烟雾]→[加速位移]→[减速至刹停]→[原地烧胎]→[停止运动]

经过分析我们得到烟团在粒子生命周期中的形状变化规则:

1.烟团被尾喉喷出时,拉伸最明显。→如果叠加汽车加速位移,拉伸更强

(对应的参数:相信大家都明白,拉伸就是不等轴缩放参数)

2.烟团生命周期会被空气湍流影响,但整体略微上升。→预设扰动参数、风场或者其它向量力参数

(湍流在Unity里约等于Noise,风场就是不同引擎里的向量力参数)

3.烟团必然存在翻滚与扩散。→预设旋转和放大参数。

(烟团自身的圆转,涉及到粒子自旋参数和模型轴的关联性)

于是我们得到了类似这样的烟团形状变化模型——

(烟团自身的翻滚、自旋转轴、溶解消散等细节在第二章介绍)

总结:任何特效,分析需求流程都应该是必选项,它是最终效果合理性的基础。这对于经验丰富的特效师也许可以快速在脑袋里生成思路,可实战中还是有很多经验尚浅的伙伴会轻视或者缺失这个分析规划步骤,请大家务必重视。

————————————————————————————————————

第二章【如何控制3D模型烟雾模拟真实烟雾的翻滚和溶解过程?】

上面说到这是一个纯3D的模型烟团来模拟卡通烟雾的案例,所以我们要从一个圆球开始说起。

我们先手搓一团静态卡通烟雾:

1.建立几何球体

(务必选用几何球体“GeoSphere”,因为它的默认布线均匀,达到相同的平滑度,用它比较节省资源。)

2.增加“置换”修改器,设置“细胞贴图”

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?


渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

渲染分层逻辑:上面说到为什么拆分渲染,是因为项目对渐变叠加和整体感的高度追求。我们用分层处理的方案,提升了后期处理的灵活性,甚至可以给整片烟团体块或者轮廓线渐变色叠加,来模拟烟雾高度或者深度,丰富画面。

减少杂点:3D模型溶解不比手绘精准,小于1像素的结构常常被渲染为杂点···这部分我们一般使用“中间值”“最大值”等后期方式处理。

总结:其他很多有趣的项目和技术点,我以后有时间再与大家交流。感谢看到这里的好朋友,这是一个我代表GEEEU送给伙伴们的小礼物,顺便缅怀一下时光飞逝,其他没什么了···

————————————————————————————————————

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

最后感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

很多经典案例,希望大家持续关注我们,方便的话分享出去让需要的人看到,感谢感谢!!

感谢王者及广大项目伙伴对我们团队的信任,感谢集悠集遇历来特效同事伙伴的精诚合作。

祝大家在2026年的特效路上学有所成,劳有所得,身体健康,阖家幸福!������

天亮了,今天早饭吃肉包还是菜包呢?

很多经典案例,希

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Advertising: You consent to receive promotional messages via email, SMS, or in-platform notices. Opt-out options are available.
4.5 Usage Rules
4.5 When using GEEEU’s network services, users must adhere to the following principles:
4.5.1 Comply with all applicable laws and regulations of China.
4.5.2 Follow all network protocols, rules, and procedures related to GEEEU’s services.
4.5.3 Do not use the service system for any illegal purpose.
4.5.4 Do not engage in any activity that may disrupt the normal operation of the internet through GEEEU’s services.
4.5.5 Do not upload, display, or disseminate false, harassing, defamatory, abusive, threatening, vulgar, obscene, or otherwise unlawful information.
4.5.6 Do not infringe upon the patent rights, copyrights, trademarks, reputation rights, portrait rights, privacy rights, property rights, or any other legitimate rights and interests of third parties.
4.5.7 Do not use GEEEU’s network services to engage in any activity detrimental to GEEEU.
4.5.8 Immediately notify GEEEU upon discovering any unauthorized use of your account or security vulnerabilities.
4.5.9 Users downloading works from GEEEU must use them strictly within the scope of authorized licenses. Without written permission from the copyright owner or GEEEU, works are limited to personal study and exchange. Users shall not, and shall not permit or assist others, to use, rent, lend, distribute, display, copy, modify, link, reprint, compile, publish, capture, monitor, reference, or create derivative works through any means (including but not limited to bots, spiders, screenshot tools, etc.), and must comply with the Copyright Law and other relevant regulations.
4.5.10 Do not produce, publish, reproduce, access, disseminate, store, or link to the following information:
(1) Content opposing the fundamental principles established by the Constitution;
(2) Content endangering national security or disclosing state secrets;
(3) Content inciting subversion of state power, overthrowing the socialist system, or undermining national unity;
(4) Content harming national honor and interests;
(5) Content promoting terrorism or extremism;
(6) Content inciting ethnic hatred, discrimination, or undermining ethnic unity;
(7) Content inciting regional discrimination or hatred;
(8) Content violating national religious policies or promoting cults and superstitions;
(9) Fabricated or false information that disrupts economic/social order or social stability;
(10) Content disseminating violence, obscenity, pornography, gambling, murder, terror, or criminal incitement;
(11) Content infringing on minors’ rights or harming their physical/mental health;
(12) Unauthorized photography/recording infringing others’ lawful rights;
(13) Content containing terror, violence, high-risk activities, or endangering performers’/others’ health;
(14) Activities harming cybersecurity or exploiting the internet to endanger national security, honor, or interests;
(15) Content defaming or slandering others, infringing lawful rights;
(16) Violent threats, intimidation, or doxxing (unauthorized personal information searches);
(17) Content involving others’ privacy, personal information, or data;
(18) Vulgar language undermining social morality or public order;
(19) Content infringing others’ privacy, reputation,肖像权 (portrait rights), intellectual property, trade secrets, etc.;
(20) Unauthorized use of the service to promote third-party advertisements (including embedded links or ads);
(21) Excessive marketing, spam, harassing messages, vulgar content, or unsolicited ads;
(22) Content created, uploaded, or disseminated in languages other than the platform’s primary language(s);
(23) Content irrelevant to the posted material, comments, or messages;
(24) Meaningless content or intentionally obfuscated text to evade technical review;
(25) Any other information violating laws, policies, public order, or infringing user/third-party rights.
4.5.11 Do not reproduce or use unauthorized files from the internet. Without explicit consent from copyright holders, do not crack, distribute, download, or reproduce copyrighted software or engage in other intellectual property infringements.
4.5.12 Do not engage in activities jeopardizing computer network security, including:
Cracking, damaging, deleting, or modifying network services, hardware, or software;
Altering data or applications stored/transmitted in computer networks;
Using software/hardware to steal passwords or illegally access others’ computer systems;
Creating or spreading computer viruses or other destructive programs;
Any other activities harming computer network security.
4.6 You understand and agree that, to enhance service quality, GEEEU or its authorized third-party partners/advertisers may send promotional information (e.g., product ads, discounts) to your registered mobile number or email. The methods and scope may change without prior notice. If you wish to opt out, follow GEEEU’s provided unsubscribe procedures.
V. Fees
5.1 GEEEU incurs substantial costs in providing services to you and reserves the right to charge fees under its policies to cover website maintenance expenses.
5.2 Refunds
Due to the unique nature of download services, refunds will not be accepted once files are downloaded and stored on your device, except in cases where files are irreparably damaged. For unused download services, GEEEU accepts unconditional refund requests.
VI. Privacy Protection
6.1 Protecting user privacy is a fundamental policy of GEEEU. GEEEU will not disclose or provide individual user registration data or non-public content stored during service usage to third parties, except in the following circumstances:

6.1.1 Prior explicit consent from the user;
6.1.2 Legal or regulatory requirements;

6.1.3 Requests from government authorities;
6.1.4 To protect public interests;
6.2 GEEEU may collaborate with third parties to provide services. In such cases, if the third party agrees to assume privacy protection responsibilities equivalent to GEEEU’s, user registration data may be shared.
6.3 GEEEU may analyze and commercially utilize aggregated user databases without disclosing individual private data.
VII. Disclaimer
7.1 Users acknowledge that legal risks arising from using GEEEU’s services shall be borne by both parties as required by law.


7.2 GEEEU fulfills basic obligations under the law but disclaims liability for service interruptions or defects caused by force majeure or uncontrollable factors, to the extent permitted by law. Efforts will be made to mitigate user losses.
7.3 You agree that services may be interrupted or terminated due to force majeure—unforeseeable, unavoidable events such as network maintenance, system failures, power outages, strikes, natural disasters, wars, legal changes, or third-party actions. GEEEU will collaborate with relevant parties to resolve issues promptly but disclaims liability for resulting losses within legal limits.
7.4 To the extent permitted by law, GEEEU disclaims responsibility for service disruptions caused by:
(1) Computer viruses, malware, or hacker attacks;
(2) Software/hardware/communication failures on the user’s or GEEEU’s systems;



(3) User operational errors;
(4) Unauthorized use of services;
(5) Other uncontrollable or unforeseeable circumstances.
7.5 Unless explicitly stated in writing, GEEEU makes no express or implied warranties regarding the accuracy, completeness, or reliability of information, content, materials, products, or services on its platform.
VIII. Liability for Breach
8.1 If GEEEU violates applicable laws, regulations, or any terms of this Agreement, resulting in losses to users, GEEEU shall bear liability for corresponding damages.
8.2 Users agree to safeguard the interests of GEEEU and other users. If a user breaches laws, regulations, or this Agreement, causing harm to GEEEU or third parties, the user shall legally compensate for such damages.
IX. Notices
9.1 All notices from GEEEU to users under this Agreement may be delivered via website announcements, emails, or postal mail. Notices are deemed received on the date of transmission.
9.2 Notices from users to GEEEU must be sent to GEEEU’s officially published contact details (e.g., postal address, fax, email).
X. Governing Law
10.1 The execution, interpretation, and dispute resolution of this Agreement shall be governed by the laws of China and subject to the jurisdiction of Chinese courts.
10.2 Any disputes arising from this Agreement shall first be resolved through amicable negotiation. If unresolved, either party may file a lawsuit with the People’s Court where GEEEU is located.
XI. Miscellaneous

11.1 This Agreement constitutes the entire understanding between the parties, superseding all prior agreements, and grants no additional rights beyond those expressly stated herein.

11.2 If any provision of this Agreement is deemed invalid or unenforceable, the remaining provisions shall remain valid and binding.
11.3 Section headings are for convenience only and shall not affect interpretation.
11.4 Use download accounts responsibly. Accounts engaging in malicious scraping or unauthorized image downloads will be suspended. Contact customer service for inquiries.
11.5 GEEEU disclaims liability for losses caused by using software obtained from unauthorized third parties.
11.6 You acknowledge risks such as exposure to harmful, defamatory, or illegal content from anonymous users. Exercise caution and report violations to GEEEU or authorities. GEEEU conducts routine content reviews and addresses reports but disclaims responsibility for third-party content or damages.
11.7 [Severability] If any provision is invalidated, the remainder of the Agreement shall remain enforceable.
For questions or suggestions regarding this Agreement, contact GEEEU’s customer service during business hours.
Thank you for your careful review!


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